![]() ![]() Meanwhile, you might like to check out the Game Boy emulator that runs just one single game. Regardless, it’s a fantastic academic exercise and a noble effort indeed. ![]() still has plenty of work to do before GateBoy is completely operational, and there are some strange quirks of the Game Boy hardware that still need to be figured out. However, compilation optimizations do a lot of heavy lifting, so in some regards, GateBoy runs impressively quickly for what it is. As it turns out, emulating all those gates and the various clock phases at play in the DMG-01 takes plenty of processing power. Presently, GateBoy runs at roughly 6-8 frames per second on a modern 4GHz CPU. GateBoy emulates most of the chip, though avoids the audio hardware at this stage. This was done by poring over die shots of the actual DMG-01 CPU silicon. The emulator was created by painstakingly reverse-engineering the logic of the Game Boy. It’s a lower level approach that builds upon earlier work did on a project called MetroBoy, which we featured previously. GateBoy is a project to emulate the Game Boy logic gate by logic gate. However, some simply dive into emulation for the technical challenge, and has done just that with GateBoy. With huge communities of fans wanting to recreate the good times of yesteryear, most old systems have all been brought back to life in this manner. Old game systems are typically the most popular targets for emulation. ![]()
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